Monstermination
Monstermination is my degree's final project.
It’s a cooperative survival game in which characters are hired to hunt monsters in an apocalyptic fantasy world.
Players have to choose their character and the quests where they will fight against monsters in waves to receive experience.
Genre: Roguelike, cooperative, waves survival
Developed as: Bloom Umbrella
Software: Unreal Engine 4 for the Engine. Photoshop, Blender, zBrush, Substance Painter for the Art. After effects for the videos edit.
Team: 4 Programmers and 3 artists.
Duration: Made in 7 months.
Platform: PC.
My role in this video game was:
As Artist
Bloom Umbrella team logo
Concept art and characters design (making turn arounds for the proper modeling)
3D modeling of: the Mechacat, the backpack and gun prop of the grandma character, enemy and most of the props for the mision maps.
UV opening of the models I did
All characters rig
All characters animations
As Game Designer
Think of the general idea for the game and gameplay with all and GDD writing
As Editor
Assembly of the renders of character skins on video and final video game trailer
Evolve or die
Evolve or die is a video game created for King's Gamejam 2018 (BCN) with the proposal theme: EVOLUTION. The game mechanics are inspired by the "guitar hero" type games and the joining method of the DNA complementary bases in the chains.
Developed as: Atomic Capybara team
Software: Unity for the Engine, Aseprite for the Art
Team: 3 Programmers and 2 artists
Made in: 32 hours
Platform: PC (controller required)
My role in this video game was:
As Artist
Atomic Capybara team logo
Animations of main character, backgrounds and DNA chain animation
As Game Designer
Think of the general idea for the gameplay with all
As Researcher
How DNA works and how to implement that in our gameplay idea
Unidos Contra CoVid-19
Video game created for Fight Covid Jam, a hackathon organized by GameBCN with the support of SocialPoint.
The game has a didactic intro about CoVid-19 and 4 mini-games whose theme revolves around prevention measures against its spread. In the first minigame the player must choose whether or not the person should go out based on their need. In the second, you should clean the maximum number of hands possible with gel. The objective of the third is to stop coronaviruses with a mask. And finally you will have to clap to the rhythm set by the icons.
Developed as: Red bug
Software: Unity for the Engine, Photoshop for the Art
Team: 1 Programmer and 1 artist
Made in: 72 hours
Platform: Android & iOS mobile device
My role in this video game was:
As Artist
All the illustrations and backgrounds
As Game Designer
Gamify the main covid-19 prevention measures